![]() ![]() I understand that this was made by a relatively small team and that it was originally made as a flat game, but the very simple art style used, in my opinion, reduced the emotional impact of the story. Neither of these issues are game breaking but in a game with such minimal interaction, I think a little more use of eye tracking and letting me view the scenes I was placed in would’ve helped further immerse me in these memories.Īs much as I enjoyed the story being told and how it plays out, my largest gripe with the game has to be the art style, which I found to be, well, not very immersive. The only other technical issue I’ll mention is that on some scenes, the game tries to force you to look forwards by turning your screen black and giving you misleading screen text that say “Return to play area” if you turn your head away from the action which I found to be very immersion breaking as all I wanted to do was to check out what was around me. It’s unfortunate that outside of blinking, eye tracking isn’t used for any other interactions in the game so with a little white dot reticle in the center of your screen, you’ll have to use standard head tracking to look at the stuff you can manipulate. By looking at said icon and blinking, instead of moving on to the next memory, you’ll interact with what you are looking at with some these being choices you can make to change up the memory a little bit. Some scenes do have additional interactions which allow you to draw patterns in the night sky, move clouds or just use items nearby as indicated by an eye icon. Your journey begins on the way to the after life.ĭuring each scene a metronome icon will appear and when it does, regardless of if the memory is still playing out, your next blink will move you forward to the next recollection, which could be the next day, month or even years from your last one. The story here won’t take more than 90 minutes to get through and plays in relatively linear fashion, feeling much more like an extended experience than a game, but that’s not necessarily a bad thing. Now don’t fret as you do have the option of turning that off with the final act of the game letting you revisit some of these moments for a second go so while it’s true that ‘if you blink, you will miss it’, it’s not the end of the world. ![]() What’s interesting is that, to progress the story, you’ll have to use PSVR 2’s eye tracking which specifically tracks when you blink because when you do, you’ll flash forward to the next memory, potentially skipping key moments that may be important later on. It’s here where you must revisit pivotal moments in your life so the dog-like ferryman can plead your case to those who will allow you to pass on. You experience the life of Benjamin through his memories, with the game opening after his death on a ferry ride to the after life. I won’t spoil anything important to the plot as how the story unfolds is THE reason to pick this up so here’s what I’ll give you. Input – 2 x Tracked Motion Controllers, DS4 Developer / Publisher – GoodbyeWorld Games / Skybound Games ![]()
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